Lanternhold

S09 — Coupled emergence probe

Flux parameters from S01: {'g': 60, 'D': 100, 'absorb': 2, 'dissolve': 4, 'soil_diff': 1, 'seep': 5, 'rain_scrub': 6, 'runoff': 12}. 1 AE (one alembic flat out) = 3.00 motes/s. Lamp capacities in AE: lantern 1.5, wisp 6, crystal 12, hearth 4; vent 15 AE, scrubber 20 AE; a hollowed organism emits 1.5 AE. 1 Night = 24 min = 7,200 steps. The player re-fills empty wisp lanterns once per Night if the pond has a wisp. Loop 5 (roots) is not modelled here.

E1. Tipping point of the wisp-lantern loop (uphill workshop, 2 wisp lanterns = 12 AE of capacity, 2 Nights)

Load (AE) lanterns lit at end lantern lost pond fouled wisps at pond (end) workshop max air garden soil mean crops turned dark cells ≥50 / ≥150 V
8 2/2 — — 6 13 3 0 0 / 0 1.2
10 2/2 — — 6 16 4 0 0 / 0 1.5
12 2/2 — 38m 6 20 5 0 0 / 0 1.8
13 0/2 43m 34m 6 343 6 0 25 / 11 4.2
14 0/2 3m 12m 4 860 113 3 108 / 63 27.7
15 0/2 2m 11m 4 927 127 3 108 / 63 30.5
16 0/2 2m 10m 4 996 139 4 108 / 64 32.8
18 0/2 2m 9m 4 1141 160 7 130 / 83 37.2

Hysteresis test — same base, load 8 AE for Nights 2–3. Path A: 8 AE throughout. Path B: one Night at 16 AE first (an over-ambitious build), then torn back down to 8 AE.

Path lanterns lit (end N3) pond mean flux wisps at pond workshop max air crops turned V
A: 8 AE throughout 2/2 66 6 13 0 1.9
B: 16 AE for N1, then 8 AE 0/2 1569 2 443 4 32.8

E2. Vent vs scrub vs nothing (uphill workshop, 4 AE, one lantern = 1.5 AE capacity, 4 Nights, weather seed 14 with ≥3 rain fronts)

Policy rain fronts workshop max air gleaner-eligible cells garden soil mean crops turned / hollowed (first) pond mean / fouled at R (reservoir) Taint captured V (end)
nothing 3 44 0 37 0 / 0 (—) 266 / 42m 161 0 11.3
vent 3 0 0 10 2 / 0 (64m) 765 / 24m 31089 0 13.9
scrubber 3 0 0 0 0 / 0 (—) 0 / — 1 67461 0.0

Vent run: garden-soil jumps (> 3 motes/min) at minutes 24, 48, 64; rain minutes 24–… (rain fronts start at 24, 48, 64).

E3. Same over-built factory (8 AE on one wisp lantern = 6 AE capacity), three places, 3 Nights, weather seed 5

Site first failure lantern lost pond fouled crops turned gleaner-eligible cells crystal A_eq (Δ fathoms, no mining) V
uphill lamp_lost @26m 26m 42m 0 109 986 (-14) 17.2
downhill pond_fouled @5m 15m 5m 0 8 1000 (+0) 23.3
deep lamp_lost @6m 6m — 0 118 956 (-44) 26.2

E4. Survey: 24 random bases near their limits (site, load 3–12 AE, lamps drawn until capacity is 0.7–1.4× the load, vent/scrub/none, weather), 3 Nights

# site load AE lamps lamp cap AE sink first failure at distinct failures
1 uphill 6 lantern+wisp 8 scrubber stable 0
2 deep 8 crystal 12 scrubber stable 0
3 uphill 3 lantern+wisp 8 — stable 0
4 uphill 12 wisp+wisp+crystal 24 — stable 0
5 downhill 8 lantern+wisp+lantern 9 scrubber stable 0
6 downhill 6 wisp+lantern 8 — lamp_lost 1m 2
7 downhill 8 crystal 12 — stable 0
8 deep 10 crystal+wisp 18 vent stable 0
9 downhill 10 lantern+wisp+wisp 14 — lamp_lost 1m 2
10 deep 10 lantern+crystal 14 vent pond_fouled 8m 5
11 downhill 4 lantern+crystal 14 vent pond_fouled 40m 2
12 deep 6 wisp+crystal 18 vent stable 0
13 uphill 6 lantern+lantern+wisp 9 scrubber stable 0
14 downhill 10 wisp+wisp+wisp 18 vent pond_fouled 16m 1
15 deep 8 lantern+wisp+wisp 14 vent pond_fouled 40m 4
16 uphill 8 wisp+crystal 18 — stable 0
17 downhill 12 lantern+wisp+crystal 20 — lamp_lost 1m 2
18 uphill 12 wisp+crystal 18 — pond_fouled 57m 1
19 uphill 8 lantern+wisp+wisp 14 — lamp_lost 1m 1
20 uphill 10 wisp+wisp+lantern 14 — pond_fouled 68m 1
21 deep 10 crystal+wisp 18 scrubber stable 0
22 downhill 10 wisp+lantern+crystal 20 — lamp_lost 1m 2
23 uphill 10 crystal 12 vent pond_fouled 32m 2
24 uphill 10 crystal+lantern 14 — lamp_lost 1m 2

First-failure distribution: stable 11, pond_fouled 7, lamp_lost 6

E5. Lamp placement (uphill workshop, 9 AE, two wisp lanterns = 12 AE, 1 Night): where the light hangs

Placement strain (lamp 1 / 2) workshop mean / max air dark tinged cells (gleaner-eligible) flux out the door into slope soil lamp lost
both at ceiling centre 0.69 / 0.68 6.3 / 14 0 176 —
both in the back corner 0.61 / 0.72 6.4 / 14 0 277 —
one back, one by the door 0.61 / 0.79 6.2 / 13 0 130 —
one inside, one outside the door 0.89 / 0.53 7.8 / 18 0 112 —

Runtime 372 s.

Images

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